The Spirit of Booth #76!

What a show!  From the first day (well, before the first day, if you were Dave and got there just a little bit too early!) to the last hour, we attended seminars and rubbed elbows with the industry greats and just great people in the industry.  For a new company there was much to learn about doing business, being in business, and getting more business.  It was hard to know what to expect, so you just have to plan as best you can with GAMA's materials then go with the flow.

From the time we walked into the pre-registration line and helped stuff 1,000+ swag bags, we knew this was going to be quite a ride.  Better still, on Monday morning we find ourselves introduced to our booth ... and the ladies' room!  As you can see from the snapshot at right, there are some things you just can't anticipate based on an overhead map!

Here are a few moments from our first tradeshow exhibit.  Unfortunately, we lost several choice shots due to the fuzzies and the occasional passer-by offering to take one of us but the camera deciding to not quite record it.  Hopefully we can obtain copies of a shot or two from GAMA or our neighbors.
Overstock!  From us to You

These 8.5"x11" fliers offer some details into Aesil'Dan, the world of Prophecy.  We have a box of these left over from the show!  They feature full color artwork of by Bryan Gibson and Martin Alvarado.  The back features story arcs for each character to give some insight into the world.  As a "thank you" to everyone who pre-orders, we will include a poster with each unit in the shipment!  (And, let's be honest, they say "Spring 2007" on them, so we really want you to enjoy them ... fast!)
Changes in the Wind

So we went to Vegas, what happens now?  We are now in a race to impliment everything we learned during our time at GTS 2007.  Our goal is to make the product even better up to the last second, and to help the retailers which are our life's blood in servicing our customers around the world.  Some changes will be small, some only we will know from behind the scenes, but all of them are aimed at making Prophecy a better game and Relentless Publishing a better company.
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